RGB Conversions
Code
//Reference-X, Y and Z refer to specific illuminants and observers.
//Common reference values are available below in this same page.
var_Ka = ( 175.0 / 198.04 ) * ( Reference-Y + Reference-X )
var_Kb = ( 70.0 / 218.11 ) * ( Reference-Y + Reference-Z )
Hunter-L = 100.0 * sqrt( Y / Reference-Y )
Hunter-a = var_Ka * ( ( ( X / Reference-X ) - ( Y / Reference-Y ) ) / sqrt( Y / Reference-Y ) )
Hunter-b = var_Kb * ( ( ( Y / Reference-Y ) - ( Z / Reference-Z ) ) / sqrt( Y / Reference-Y ) )
via: